Small studio. Systems-first games.

We build games that are
mostly systems underneath.

Kinsoft Games is a small independent studio in Australia. Four titles in the works — multiplayer on Roblox, a roguelite on mobile — all built on rules that hold up when players start pushing on them.

Now playing

Out now

CoinGrabSteal

Grab every coin you can carry. Try to make it to the bank.

The catalogue

Everything we're building

One out now, three on the way. Each page has the detail, and the store links appear the moment a game is live.

How we build

Three things we don't compromise on

The server decides

Every multiplayer title we ship is server-authoritative. Clients ask, they never tell. Rate limits are on every request path from day one, not bolted on after the first exploit video.

Balance is tested, not felt

Progression curves get simulated against the real config in automated tests that fail when a run stalls or snowballs. If we change the numbers, the tests tell us what we broke.

A loss is never wasted

Across all four games you keep something when you lose — coins banked on the kill, meta unlocks that survive a death, a payout for showing up. Nothing punishes you for playing.

Press, partnerships, or just curious?

We're happy to hear from press, creators and other developers. Assets and fact sheets are on the press page.