Zombie Rush
Waves that never stop coming. Coins you bank on the kill, not on the win.
Small studio. Systems-first games.
Kinsoft Games is a small independent studio in Australia. Four titles in the works — multiplayer on Roblox, a roguelite on mobile — all built on rules that hold up when players start pushing on them.
The catalogue
One out now, three on the way. Each page has the detail, and the store links appear the moment a game is live.
Waves that never stop coming. Coins you bank on the kill, not on the win.
Five minutes. One maze. Everyone they catch joins the hunt.
Fly home in a better ship than the one you left in.
How we build
Every multiplayer title we ship is server-authoritative. Clients ask, they never tell. Rate limits are on every request path from day one, not bolted on after the first exploit video.
Progression curves get simulated against the real config in automated tests that fail when a run stalls or snowballs. If we change the numbers, the tests tell us what we broke.
Across all four games you keep something when you lose — coins banked on the kill, meta unlocks that survive a death, a payout for showing up. Nothing punishes you for playing.
We're happy to hear from press, creators and other developers. Assets and fact sheets are on the press page.