About
A small studio that likes hard problems
Kinsoft Games is the games arm of Kinsoft, an Australian software studio. We build multiplayer games for Roblox and standalone titles for mobile — small teams, short loops, and a lot of attention paid to the parts players never see.
What we make
Our catalogue runs from a coin-stealing Roblox simulator to a mobile roguelite where you rebuild your ship out of the wrecks of the ones you beat. They look nothing alike, but they are built the same way: a rules core that can be tested without a client attached, and a presentation layer that never gets to decide anything important.
How we work
Everything multiplayer is server-authoritative. Progression curves are tuned by simulation and locked behind tests that fail if a change makes a run stall or snowball. Game worlds are generated in code rather than placed by hand, so a balance change is a pull request rather than an afternoon in an editor.
We also try hard to make losing survivable. Coins bank on the kill, meta unlocks outlive a death, and everyone who shows up to a round gets paid something. It is a design preference as much as a retention strategy — games that punish you for playing them are not fun to build either.
Where we are
Australia. Remote. Reachable at hello@kinsoft.com.au — we read everything, and we answer press and creator enquiries first.